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You can use the KEYMACRO for the Gamefunction
Cheat Codes:
Unlimited Points
Press + or – to scroll between target practice screen
Press ESC to pause the game
Press Z to activate help
How to:
When you first start you can choose any weapon in the file with the use of:
“name of weapon”
The weapon’s types are:
*** Rifle
*** Shotgun
*** Machine gun
*** Pistol
*** Pepper spray
*** Baseball bat
*** Laser beam
So if you want to use the gun named “Rifle” you can type “rifle” or if you want to use the Shotgun, then type “shotgun”.
And if you want to use a weapon named “Pistol” then type “pistol”
And a weapon named “Machine gun” is “machinegun”.
Then, if you want to use a weapon named “Pepper spray” then type “pepperspray”.
Then if you want to use a weapon named “Laser beam” then type “laserbeam”.
There is also a Weapon called “Baseball bat” and a Weapon called “Batsaw”.
Once you get all the weapons in the File, you need to run the Game.
The other thing you need to know is that you can change the weapons by hitting the spacebar or by pressing + and -.
If you get a weapon that you can’t shoot, you can still choose that weapon.
And you can shoot both the paper clip guy and the penguin.
And finally, you can get unlimited points by doing the following trick:
When you get a weapon, you can also get a special powerup called “Hyper Level 1”.
You can activate the powerup by pressing the “W” key.
Press the W key to start a time counter.
When the time counter reaches 00:00:00, the powerup will turn on.
And then you will get the special weapon in the file.
There is also a special powerup called “Hyper Level 2”.
You can activate the powerup by pressing the “S” key.
The powerup does the same thing as Hyper Level 1, and the only difference is that it allows you to use two weapons at once.
And finally, there is a weapon called “Hyper Level 3”.
You can activate the powerup by pressing the “X” key.
You can use both your gun and the 384a16bd22

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This key is used to assign different images or other data to be displayed in the neuron simulation.
LATENCY (1-100) : The speed of the simulation, expressed in milliseconds.
STATIC SIMULATION (0-1) : A simulation that displays the information in the neurons in a static state, i.e. constant voltage. This setting can be used to measure the rest potential of the neuron.
VOLTAGE TRIGGER : A voltage which sets the maximal activity of the neuron. This value is used to make the neurons more active or less active, as needed.
VOLTAGE THRESHOLD (0-50) : The voltage threshold at which the neuron is expected to fire.
VOLTAGE CHART : The voltage chart of the neuron.
MEMBRANE CHARGE : The membrane charge is the total amount of positive charge on the membrane (as expressed in coulombs).
MEMBRANE ION : The membrane ion is the total amount of negative charge on the membrane (as expressed in coulombs).
MEMBRANE IONS CHARGE : The membrane ion charge is the total amount of negative charge on the membrane (as expressed in coulombs).
MEMBRANE CHANNELS : The membrane channels are the types of channels that ion flow through.
CHANNEL IONS (1-2) : These are the ions that flow through one of the channels (i.e. Ca2+, K+, Na+ or Cl- ).
CHANNEL RESTING CHARGE : The membrane channels that are not open.
CHANNEL IONS CHARGE : The total amount of charge on the membrane channels that are open.
EXCITATION OPPOSITE : The excitation opposite the membrane is the membrane’s other electrode. In some cases, this will be negative, in other cases it will be positive.
EXCITATION : The excitation is the amount of charge on the excitation electrode.
SHUNTED : The shunted is the amount of charge on the shunted electrode.
MAXIMUM OPPOSITE: The maximum opposite is the maximum excitation opposite the cell. It is the maximum charge on the opposite electrode in volts.
MAXIMUM : The maximum amount of charge on the membrane in volts.
CURRENT: The current is the amount of charge that flows through the membrane in milliAmperes (mA).
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